Friday, 9 July 2010

We-Wii

An activity which is not the same as the original activity to which it refers; nor is it so distinct from the original activity, an abstraction designed to describe (stories, and games from chess to Space Invaders) or account for (journalism to social theory). This activity is neither a second order abstraction, nor does it contain the abstraction which spontaneously occurs in the originating process of capitalist production. Instead, it is a close approximation to the original, but without the material or the relations material to the originating process.

This is the Wii.

It also the world of work in much of the West, where people go through the motions of an original/originating process, but instead of creating new value they are moving things around (arms, legs, capital) in a facsimile of the labour process.

It has long been recognized that the games people played during Britain's industrial age, were an extension of the way they worked. The same is true today. We are to production what the Wii is to the games and other activities which it simulates.

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